﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace FSM_Framework.StateMachine
{
    public class AutoTransitionCondition<TState>
    {
        //public State CurrentState { get; set; }
        public TState NextBladeState { get; set; }

        public TransitionAction TransitionAction { get; set; }


    }
}
